Well my review will start out with the first thing you see once you run the game for the first time -The Intro. Well I just have to say that the intro is one of the best intros in technology and overall quality I have ever seen. You get the opinion that you are going into a high-quality game when you see that beauty of an intro. The briefings are informative and funny at the same time. While they still contain movie-like quality like you would see in a westwood game briefing. So you won't feel like that was a good intro now onto crappy briefings.
The main campaign consists of a non-linear structure consisting of over 50 missions and 3 sides. The missions are very fun most of the time. And no matter how difficult a mission may seem, it is never impossible. This organization of missions will make you keep on playing until you are finished with the game. And even after that the multiplay and soloplay(a.k.a. skirmish) features will make the game keep going on.
The map editor lets you make your own high-quality maps in maybe half an hour at the most. Another interesting feature is the unit editor where you can change stats on a kknd2 unit so that you can use it in soloplay or multiplay(or in the campaign if you are willing to cheat).
The gameplay is very clean and easy. For example another feature is called smartselect. Basically when you are "rubber-band" selecting units you won't accidentally select structures tankers or any non-combat units. For all you starcraft players out there smart select would work that you would not select any scvs. Then there is also the unit building. This is by far the easiest form of unit buiding I have ever seen. Basically there is a side bar where you can select how many you want units to build up. Also referring to unit building is that you can select where units will move the second they are finished from construction.
The resources works in an interesting way. You build up these things called mobile derricks or the other sides equivalents. Then you put them on an oil puddle. Then you build a structure where the oil gets collected and tanker units move from the derrick to the station constantly creating resource units. Or the alternative is that when you don't have oil handy you can build structures which generate resource units at a constant rate all the time. The tech tree is fairly easy to climb rather than complicated tech-trees in most other games. You simply need a structure which makes upgrades to other structures using resource units. Then an upgraded structure performs better, has more options, or it gains special features.
The graphics in the game are well done. The detail of the units to the special effects of an explosion all give the eye candy any modern rts player could ask for. The sounds in the game are pretty good. Though the lagging point in the sounds is that the units don't have too many responses. Although as they veteran they do change comments. That brings up another point. The units as they experience more combat they will take less damage. Gain accuracy otherwise inflicting more damage. Or gain special abilities like self-healing. The music mixes well with the game. Especially since each side in kknd2 has its own soundtrack.
The 3 sides have quite a diversity. Because each side has units with different weapons, strengths, weaknesses, abilities, and looks. Also each side has different types of constructibles. This diversity is pretty diverse but all in all equal. Each time you beat an individual species campaign you get a cool looking movie scene too. So in conclusion I think KKND2 deserves a 9.3 out of 10 for good graphics, Proof of work, and all around fun.
|PC Game World||Plenty of depth, nice graphics, great documentation, and a rare lack of bugs. Although KKND2 offers nothing new, it's still a solid title for new RTS fans.||80|
|PC Gamer||Essentially, KKND 2 is a passable game although equally pass-upable. Like its rambling post-apocalyptic story-line its all been done before.||76|
|Adrenaline Vault||It's a solid title with some nice features that make for a pretty good . game||70|
|Strategy Gaming||Brilliant terrain, decent engine
and mechanics, fast paced, good airunits. Ugly units, below-par
audio, nothing new.
|Game Spot||It's not horrible, as in Conquest Earth horrible, but it's not the type of game that causes you to make exclamations of glee while playing.||57|
|Game Over||If you're a die-hard RTS fan, you may wish to check it out; it, however, may be a bit too complicated for a beginner without the manual.||68|
|Game Depot||The intro to this game has one of the best openings to a game I have ever seen. I was litterally sitting on the edge of my seat watching this while my mouth was dropped open in amazement.||70|
|Computer Games Online||When all of the little features are boiled away, we yet have little more than another real-time strategy game pulled into the trap of trend chasing.||60|
|GameGenie||The game is average overall, with the graphics being the main downfall of the whole package.||60|
|Computers R Us||One of the most entertaining RTS games Ive played recently.||90|
|Hot Games||Provides excellent RTS gameplay, there's sure to be something for everyone to enjoy.||-|
|JDE Juegos||Recomendado para coleccionistas de la categoría o quienes deseen pasar un buen rato jugando, siempre y cuando puedan dejar de lado, y dejar pasar, los detalles.||-|
|Absolute Games||[Russian Review]||65|