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State of Play

  • Once you have joined a ladder you need to wait until for a confirmation email with the name and contact details of your next opponent.
  • You will be responsible for arranging a suitable date and time via email, or preferably, ICQ or IRC.
  • The aim of every game is for you or your team to win.
  • If no winner is confirmed within three days, new opponent details will be sent to you.
  • After each game, all parties email or ICQ the results to the League Manager.
  • Players with fast connections should take a screenshots of the results at the end of the game ("Print Screen" Key, then paste them into any graphics-program and save as a JPG image file). It would be enrichment for the ranking-list all screen shots are sent to the League Manager.
  • If all statistics correlate, these will be added to the League table.

Scoring

  • Every individual within a team or playing alone will be awarded:
    • 3 points for a victory
    • 1 point for draw
    • 0 points for a lose

Rules

  • All members of the League must provide accurate information when joining and notify the League Manager of any changes.
  • You have to specify your current connection in the joining form, if your connection speed changes, please notify the League manager.
  • The player with the best connecting hosts the game.
  • To avoid problems, shut down applications like ICQ running in background.
  • Teams must contain an equal number of human players, unless a player from a team has been disqualified.
  • Army type is at the complete discretion of individual players.
  • All players, prior to starting a mission, must agree map type, player positions and general game settings.
  • AI players are not permitted in any League games.
  • Players must ally with their team players only.
  • Changing your allied team is not permitted at any time during game play. Both parties have to agree with the game speed. No changes allowed without asking the other party.
  • Games may be restarted if an external error occurs causing the game to noticeably lag or crash. Players may agree to restart with another host.
  • Only if all players have fast connections, voice communication like Teamspeak or Battlecom are recommended.
  • The League Manager may enforce deadlines for the completion of a match.
  • All tactics are permitted with the following exceptions:
    • Modifications of ally settings during the game
    • Recycling the Outpost/Clan Hall/Barn within 15 minutes from the start of the game. Within this time, recycling the Outpost/Clan Hall/Barn can only occur with notification of all players and an immediate rebuild.
    • Recycling of any resource units within 15 minutes from the start of the game.
  • A game is declared a draw if example if the game crashes or the game overruns its time. A draw is also awarded if at least one player from each team does not agree on the outcome.
  • Any player found breaking these rules may be disqualified from a game or the League entirely.
  • The League Manager’s decision is final.

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