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PC Action Interview with Justin
During our visit to Beam Software/Melbourne
House, we had the opportunity to interview Justin Halliday. Justin
has worked at Beam for 7 years now, developing software and programs
during this time there. Among these include the role game Shadowrun
for the PC and Star Wars for the Super Nintendo. He produced KKND
and now, KKND2, the sequel to the original.
| PCA: |
What makes KKND 2 better than
its predecessor? |
| Justin: |
KKND already had
all essential elements of a great real-time strategy
game, but the gameplay was too linear. KKND2 is
simply prefect, its pure war! The multiplayer mode
is greatly improved, and there is more variation
in the singleplayer missions. The interface is more
intuitive; there are more buildings, units and so
on. In the development process, we played KKND1
and realised what we wanted to integrate the original
game into the sequel. So, that was how KKND2 was
born. |
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| PCA: |
The AI is damn good. How did
u get this to work? |
| Justin: |
We had a good base
thanks to KKND1. We are multiplayer freaks and we
tried to let the AI act like a human player, this
was a long process. We set different parameters,
and look how the AI reacts and sometimes it performed
exactly how we wanted. In the end, I think it was
a success. We found that we needed to slow the computer
down in the first missions, as it was simply too
difficult to play for beginners to the game. |
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| PCA: |
How do you do this? |
| Justin: |
This process was actually
very simple. We didn't hash around with the AI, but rather
edited the maps. The distance to resources was changed
to make the AI work harder, leaving the KKND 2 novice
time to build up their base. Nevertheless, the AI will
always defend itself with all available materials when
it is under attack. |
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| PCA: |
How highly do you rate KKND in comparison
to the competition? |
| Justin: |
I see two main competitors:
StarCraft and Total Annihilation. However, I don't want
to judge this games now. I think that hard-core strategist
will buy all three titles anyway. The matter is not whether
KKND 2 is better than StarCraft, but rather whether or
not KKND2 is fun to play. I can only say: yes! It's a
lot of fun! |
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| PCA: |
What game would you produce if you
had unlimited time and money? |
| Justin: |
Oh, I think a I would
produce a role-playing game. I would enjoy realising something
similar to Zelda 64, for the Nintendo 64, on a PC format. |
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| PCA: |
Thanks for the interview.
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Download the Full PC Action article in German (PDF, 4.7 MB).
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