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KKND 2: Krossfire Development
Diary - 8
With
the game nigh on complete, the latest executables have been made
available to our Quality Assurance testers who are putting the game
through its paces. There are two areas to testthe general
game and missions. Mission testers get to play missions over and
over to see where they break down. Relatively easily solved are
things to do with the maps and mission design such as misplaced
sprites: "I can walk right over this buildingfix it!"
or missions which are too hard, too easy or just don't capture the
tester's interest. I say relatively because of course when the designer
has to redesign a level from scratch to satisfy the QA testers this
is really no walk in the park. One of the QAers, Glenn, has actually
relocated his desk from the QA department so he can sit in the Designers'
room and get them to fix that sort of problem at once. Harder to
relay to the programmers are integral problems within the missions
such as discrepancies in relative strengths of units (units that
are WAY too powerful, for instance) and fixing odd unit behavior
(like units running away when they shouldn't, or attacking friends).
General testers do not have to cover every inch
of mission terrain in the same way as mission testers, but they
have to test every option on every screen in every part of the game.
Is that multiplayer screen behaving a little oddly? Put it in the
database. Waypoints not working? Database. As you can see, both
kinds of testers' jobs overlap. The QA database is where all the
problems go that aren't immediately fixable by the level designers.
Testers have to enter their problem and categorize it according
to how bad a problem it is. A crash bug has a seriousness of 1.
The problems also have a priority associated with them but this
is more likely to be put aside as a programmer may fix two related
bugs in one sittingone priority 1 and the other priority 5because
they are in the same bit of code.
As well as QA testers, we're running a 50-person
beta test. Beta testers will have their own database to put in their
problems, but they will be focussing more on multiplay and general
gameplay, and not so much on mission testing. While logistically
difficult to set up a beta test, it is definitely worthwhile to
see how people think your game is doing and help you out by finding
bugs and suggesting improvements.
Management decided that we'd have a vote to decide
what we should call KKND2. There have been a lot of complaints (and
derision) about the suggested names so far, and I guess the idea
was to put the matter to rest once and for all. After days of to-and-froing
on our internal mailing list, we nutted out these contenders:
KKND2: The Third Strike
KKnD2: Berzerker Force!
Kounterstrike
Krush Kill and Konquer
KKND2: Struggle for Domination
The Seeds Of War
3 Worlds Kollide
Unholy Trinity
KKND2: The Enemy Within
Three's a Krowd
Killing Kommotion
Unlimited Kaos
KKND2: S9
KKND2: Total Kaos
Kaos Konflict
Kollision Kourse
Even with this substantial list we couldn't decide.
People voted for their own suggestions and made up new ones. It
seemed that everyone had different ideas about what was required
in a good title, and were generally pretty vehemently for or against
the names suggested. Finally Paul Baulch said all the names sucked
and suggested KKND2: Krossfire. No-one complained (maybe we were
sick of arguing) so we quickly got logos and box mock-ups done by
the artists and now it's official. I actually quite like it.
The website's nearly complete. We got Damien, the
same artist responsible for a lot of the KKND2 options pages, to
do the buttons and backgrounds, and Rowan designed the layout of
the sitenot the page layout, that was Adrian, our Internet
head honcho. Now it's just up to me to pull together all the remaining
content we need and it'll be done. It's the Unit pages that are
the time consuming onesthere are so many units in the game,
and we're doing a page for each! We're hoping to keep the site updated
with the latest AVIs, the latest info and the coolest competitions.

Now all we need to doafter KKND2 has passed
testingis burn the game to CD and get it duplicated, have
the manual laid out and printed, and the game boxed, and we'll be
shipping this much-awaited game straight from the distributors to
you. Then we can all take some time off. Perhaps.
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