|
|
Author
|
Topic: programmers, lend me your ears!
|
|
|
Nahoo
Administrator
Member # 1
Member Rated:
|
posted November 14, 2002 06:31
Well, good luck with this. It would be very useful to create a better program that works with the KKND 2 game. The current mission editor sux.However, I doubt this will be possible without the cooperation of IMH. As far as I am aware they no longer have the tools that they used to create missions for the game. They used many programs for each mission, compiling each element of the mission in separate utilities, rather than one pacakge like KME. The actual missions are far more complex than KME could manage, tiles are edited to fit seamlessly, units appear as reinforements from the edge of the screen, triggers occur when certain tasks are completed. The AI is also programmed for individual missions to attack in waves after a certain period of time using specific waypoints, rather than randomly entering the base. Some units simply walk up and down, and others trace along a route, then stop after a period of time. Its not going to be easy. I wish I could create "clever" missions and edit the map within Photoshop rather than a clumsy drag and drop interface, but realistically, its not going to happen, unless IMH gets really lucky and generous at the same time. --------------------
Posts: 608 | From: London, UK | Registered: Nov 2001 | IP: Logged
|
|
|
All times are Eastern Time
|
|
Contact Us | Planet KKND 2
Ultimate Bulletin Board 6.04