Author
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Topic: Two *New* Extra Tilesets
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Nahoo
Administrator
Member # 1
Member Rated:
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posted November 19, 2001 20:17
I don't envy your work on these tilesets. You'll have to think about the double layers for some tiles as well as the order of placing the tiles (eg. basic ones first).I've noticed that there are many Desert tiles that are conviniently missing in the desert.kp file. Perhaps these deserve your attention before opting for KKND1 tiles? Goodluck!
[ November 19, 2001: Message edited by: Nahoo ] --------------------
Posts: 608 | From: London, UK | Registered: Nov 2001 | IP: Logged
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BennyBarrageCraft
Member
Member # 3
Member Rated:
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posted November 20, 2001 10:32
The hardest things I have to do are the roads, bridges, trees, and tunnels. The bridges being the hardest, I'll probably do them last. I've already come up with the order they go based on the desert tileset. Not only do I have to worry about two layers, I also have to apply the attributes, which is fairly easy. Considering the number of extra missions available that are actually in the desert, I think I'll work on updating the desert tileset last. --------------------
Posts: 148 | From: Texas, USA | Registered: Nov 2001 | IP: Logged
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